![]() ![]() Running it from a OPK file however, works just fine. Yes, i even tried running the terminal and then running the game but it still gives me those errors. Btw, i can't debug it with Apitrace and gdb because it throws me a bunch of errors saying it can't load some libraries or something. On my PC, disabling the offenders gives me the expected results with menu partially working. When i disable the offenders, i only get a black screen after the (working) loading red screen. However, it is different on my zero and it crashes when making any kind of OpenGLES calls. The OpenGLES port was made by Pickle and using a EGL context on my PC and OpenGL ES 1.1, it works just fine. There's a trace file for those who want to try. I tried apitrace and i got some errors with glDrawArrays so commented out all of them but even after that, it still freezes. ![]() The source code doesn't have such a call. When i do try using GDB, it tells me it gets stuck in an ioctl call. Since it is freezing, i cannot debug it using GDB. Starting gltron without an initiliased EGL context does work however but then, you would have no graphics on screen. The menu, (which is using OpenGLES), works fine but trying to start a game makes the GCW0 freeze. Let's start with gltron, this one is really strange. Hello guys, i've been trying to port some OpenGLES games to the Zero but unfortunely, they all unexpectly crash on it. ![]() The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures. Otherwise, you are free to dig into the stacks to see what you may find. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Our collection has grown to the point of having sub-collections for the type of data we acquire. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work. This collection contains the output of many Archive Team projects, both ongoing and completed. The main site for Archive Team is at and contains up to the date information on various projects, manifestos, plans and walkthroughs. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. With the original point of contention destroyed, the debates would fall to the wayside. History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history. ![]() Formed in 2009, the Archive Team (not to be confused with the Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. ![]()
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